Fallout new vegas weed mod

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Guess I'll be sure to tap 'send' on my phone a little harder next time. As of the mid 2240s, the whole lot of them were still brown and scrubby except for those bits that had been G.E.C.K.ed (Shady Sands and Vault City).Įdit: what Hassknecht said, only with more words and half an hour later than I thought I said it. The Glow itself is probably pretty close to San Diego, which is one of the most year-round pleasant cities in the world. It should be noted, too, that while Southern California was chosen for the first game's setting partially because of its arid nature, the F1 and 2 maps actually cover a lot of ground in the fertile Central Valley region, too, as well as the wetter and more temperate mountain and inland areas. Wastelands back then were more or less permanently stunted, if not irreparably scorched, Earth, for the same reason that radiation made things big, and that The Glow is still deadly after 100 years, and that the ocean in F1 (and 3) was still a toxic mess. Radiation in Fallout is supposed to work according to the whims of atomic age popular paranoia and pulp.